Editor

If you get tired of the original levels you can always make your own. You can create your own levels with the included editor.

A level is divided in different blocks, as you can see in the screen below. Each block can have different shapes, for example a circle or triangle. All blocks have a background material, and if the block isn't "simple" it also have a foreground material. The materials can be grass, iron, sand (the ball can roll on these three), tree (wall), water or hole. You can lean several of the materials to create hills.

This might be confusing, but try the editor so will you learn it quickly.

  1. Click on this button to set the levels size, creator and the level name.
  2. You plot blocks with this tool.
  3. This tool draws a line with blocks.
  4. Use this to create a rectangle with blocks.
  5. Use this tool if you want to create a frame.
  6. This tool fills an area with blocks.
  7. Use the ball to set the start position.
  8. Click here to rotate the block.
  9. If you click here will the background material be rotated (use this to create hills).
  10. If you click here will the front material be rotated (use this to create hills).
  11. Click here to test you level.
  12. These show which material you have selected and how they are rotated.
  13. Here is a preview of the block you will draw.
  14. These five is the different shapes you can have on the blocks.
  15. Here are the six materials you can use; grass, tree, iron, hole, sand and water.

In the edit menu are more tools you can use to create levels. You can for example rotate the whole levels, or create a random level.

Save
When you save a level you must save it in the folder "Levels" that is in the Floginim folder. You can place it in a subfolder; Floginim will read all files and folders when the games start. So you has to restart Floginim to use your new level. If you have created a course and change a level that is in that course, then you have to add it in the course again.